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In WWE 2K17, it’s details like a wrestler taking a large bump in a triple threat match, then rolling out of the ring to rest, which have you nodding in admiration. Be warned that if WWE 2K16 wasn’t your jam, 2K17 is unlikely to drag you back in.There’s an immediate familiarity to this year’s game – something I maintain is a positive – with overused elements such as chain wrestling dialled back, and a ton of new tweaks freshening up the in-ring product.Mark Little says he can’t elaborate on that feature for now – although it was covered briefly in a recent official website post – so instead I’ll share the exact in-game descriptions of what these skills do: BRAWL: 'Attack the opponent during a promo and transition into Brawl'.
(I hereby promise to never mention that waste of a faction again.)Also in are WWE Champion Dean Ambrose, whose character model looks much like last year's (albeit with more noticeable stains on his jeans), and a much-improved recreation of Kevin Owens.[/Rock voice]For now you can only select Backstage Brawl from the main menu, but Little explains that in certain matches (those without count outs, I would wager) you’ll also be able to head up the ramp and through the curtain, appearing (with your opponent) in what’s known as the gorilla position.From here you can march and grapple up and down the hallways, using weapons such as trash cans and a stack of shelves to inflict damage.He sports this ‘Prizefighter’ T-shirt, and looks excellent."I was pleased with my model last year," Owens tells Games Radar , "but by the time 2K16 came out I was on the main roster but (my in-game character) had the NXT look.
Examples: you can taunt while on the second turnbuckle, have two different types of reversal (normal and strong) at your disposal, and the submission wheel is much more forgiving (for both you and AI; I had great difficulty escaping Alberto Del Rio’s various armbars despite clocking up 1500 matches in last year’s game).